About

Learn more about me

Software Developer & Game Programmer

Hi there! I am a student at Georgia Tech pursuing a Bachelor's degree in Computer Science. I'm expecting to graduate in May of 2026 and love working on games and creating software at a low-level and tinkering in networks and obscure computing devices. My two biggest passions in life are programming and gaming. Those two passions form the reason behind why I make games primarily and am so passionate about game development. I love to craft experiences that showcase every aspect of the human mind, and game development does just that. Working on low-level systems and computing is another interest of mine that I wish to integrate into game development.

  • City: Atlanta, GA, USA
  • Email: david.scott.tran@gmail.com

Skills

I've worked with various technologies and programming languages!

  • Programming Languages: C#, C/C++, Java, Python, Javascript, GDScript, MySQL
  • Software: Unity, Godot, Visual Studio, Rider, Davinci Resolve

Interests

Composing Music

Programming

Making/playing Games

Audio/Sound Design

Resume

Download Resume

Summary

Education

Georgia Institute of Technology, Atlanta, GA

Expected May 2026

Candidate for Bachelor of Science in Computer Science

GPA 3.85/4.00

Projects

Journey to Arduous Star

Lead Programmer and Project Manager

August 2025 - Present

Isometric Action RPG (Godot)

GitHub Repository

  • Oversaw a multidisciplinary group of 60+ members by providing a project direction and communicating feedback or critiques for programming, design, and music
  • Created modular systems for real-time enemy AI, status effects, and character switching mechanics utilizing class inheritance with corresponding documentation
  • Evaluated 20+ designed enemies, characters, and systems with insights into cohesive and collaborative designs to better target designer needs

Tip

Systems Programmer and Project Lead

January 2024 - May 2024

First-person puzzle platformer (Godot)

GitHub Repository

  • Coached proper coding standards and best practices to project members via a mix of 1-on-1 instruction and personal contributions to the time manager system
  • Facilitated a cohesive workflow for both level designers and programmers utilizing Qodot .map support and the TrenchBroom level editor
  • Revised strategies for project completion and milestones by adjustments to specifications

Bonbon

Gameplay and Logic Programmer

August 2023 - December 2023

3D Turn-based RPG (Unity)

GitHub Repository

  • Contributed to existing gameplay and logic systems by adding new character abilities and by improving damage and healing calculations
  • Adapted two ideas for calculating turn order into a character speed manager using a custom heap implementation
  • Debugged both personal contributions as well as other members’ contributions with a combination of unit testing and input validation

Skills

  • Programming: C#, C/C++, Java, Python, Javascript, GDScript, MySQL
  • Software: Unity, Godot, Visual Studio, Rider, Git/GitHub
  • Platforms: Windows, Linux

Services

My Services

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Portfolio

  • All
  • Current
  • Past
JTAS

Journey to Arduous Star

Isometric Action RPG

Tip

Tip

First-person Puzzle Platformer

Bonbon

Bonbon

3D Turn-based RPG

Contact

Reach out!

Location

Atlanta, GA

Social Profiles

Call Me

404-579-1824

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